40 ( +1 | -1 )
How you choose your variations?
Many years now i tried every single opening and i buy many books about them. But,.. seems like every author is recommending different variations in each opening as 'safe' or 'best' etc... How you really choose your variations and is any good web site for recommendation of the variations?.
At that point i am playing the colle-London system as white and alekhine-QGD (Cambridge Springs) as black.
111 ( +1 | -1 )
It's a matter of style, I suppose. Whatever you feel comfortable with.
Personally, however, I don't think much of the colle or london systems, which is not to say I haven't lost to them. But the logic of just apeing the same moves no matter what your opponent plays escapes me. Also, the Cambridge Springs variation strikes me as an opening played in the hopes that White will be caught off guard and lose his queen's bishop after dxc4. In blitz chess I throw in an early a3 after black's c6 because CS players don't seem to know what to do when they can't put their bishop on b4. You wouldn't believe how many of them continue anyway with Qa5 and then get smacked around after b4 (white gets a huge space advantage).
There you have another opinion. Just play what feels comfortable. Besides, who plays the book moves anyway at your average chess club? A lot of the great players I have met know hardly any opening theory at all. Though I would give a second look at the more dynamic 1 d4 d5 2 c4.
67 ( +1 | -1 )
The key about openings is to get a feeling of an opening, not to know the moves.
Not that I would have any feeling for any opening myself. My personal preference, if I have any, is maybe Sicilian opening - which I have no idea about, and always get into trouble with, Queen Gamit - an opening which I hate intensively - and Indian, which, if I succeed playing it at all, bores me to hell once the first couple of moves have been done. Ah, I also hate Spanish and end up playing it far too often. But thats my personal problem... ;-)))
Thats also the problem of opening books, they stuff you with moves. But you don't need the moves, you need the idea of the opening.